Kickest Matchdays: What are the Game Turns

What are Game Turns and what are the operations you can do on your fantasy team during a Kickest Matchday

Matchday Kickest

A Kickest Matchday is made up of Game Turns, a feature that distinguishes Kickest fantasy football from traditional ones.

Understanding how it works will guarantee you an edge over the other fantasy coaches. If you have any doubts, you should read first the guide on How to play Kickest Fantasy Football.

Kickest Matchday

The schedule is divided into Matchdays (same as Gameweeks), each of which is divided into Game Turns, identified with the caption T1 (Turn 1), T2 (Turn 2), etc.

The Game Turn is the block of games that are played on a given day. In fact, within your fantasy team you will notice that each player is assigned a T1, T2 or T3 caption depending on the day his team plays.

Example. T1 groups all matches played on Friday, T2 all matches played on Saturday, T3 all matches played on Sunday.

Game Turns work like this:

  • They start 1 minute before the first match of the day
  • They finish within one hour of the end of the last match of the Turn

Why are Turns important?

Between two Turns it is possible to make changes to the team and in particular:

  1. Field-bench substitutions
  2. Change of formation
  3. Change of captain


  • Substitutions are NOT automatic: you will need to access your fantasy team at the end of each Turn to complete them.
  • It is possible to make a substitution and change captain, only if the team of the chosen player has NOT played its game yet.
  • Bench: if you bench a player, you will lose his points. Only the 11 players on the field and the Head Coach contribute to the score of your team.
  • Captain: f you change the Captain, the “doubling” bonus will be awarded ONLY to the new Captain. The previous captain will get his regular score.

Tricks to manage the team between turns

FUNDAMENTAL RULE: Before each Matchday, always place on the field ALL the players who play in Turn 1 (T1).

Why? When the Turn 1 is finished, if they did well you can keep them on the field while if they scored low you can replace them with the players on the bench who still have to play in the following turns (this is an example based on T1, but the same goes for T2).

On the contrary, if you leave on the bench a player who plays in T1, when the turn ends you will not be able to move him to the field anymore as it will appear that he “has already played”.

Example. It is the first Matchday of Premier League 2020-2021. It is played over 3 Rounds (T1, T2, T3). On Saturday (T1) Fulham-Arsenal is played. I choose to line up Arsenal’s Martinez as a goalkeeper. For the choice of the second goalkeeper (on the bench) I will choose one who plays in T2 or T3, thus guaranteeing me the possibility of replacing Martinez, if the Gunners’ goalkeeper does not get a good score. While if Martinez scored well, I will keep him on the field until the end of the Matchday.

With this example it is also clear why -unlike traditional fantasy football – it makes no sense to have the first and the second goalkeeper of the same team in your squad: you would lose the possibility of replacing a goalkeeper who scores low with another one who still has to play in the following Turns.

And when the Matchday ended?

When the last Turn of the Matchday ends, the rankings are calculated and the final scores of all fantasy teams are made available.

At this point the Trades open, meaning the possibility to sell players of your fantasy team and buy new ones to improve it. We have dedicated a specific article to this topic: Trades: how to sell and buy players on Kickest

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